Wednesday, September 9, 2015

The Deck of Many Things (Round 13)

I swear I do more on Realms of Despair than just playing with the Deck of Many Things. I have other things I keep meaning to get around to writing about by the perfectionist in me wants them to be fully done and 100% right before posting. Posts about the deck are easy logs. Here's the latest:
South Wing of Tower
The lonely corridor comes to an end shortly after you start walking down it. A dark room is to the east.  The hallway goes back north towards the foyer.   
Exits: north east
The Deck of Many Things lies in wait for a brave soul.
The Deck of Many Things says 'If you can find a card within me, you might be lucky enough to draw something of value.
However, once you submit to chance, you put yourself at the mercy of the cards.
The Deck of Many Things winks suggestively.

>g key deck
You get the Key to the Deck of Many Things from the Deck of Many Things.
The Key to the Deck shudders menacingly.
You drop the Key to the Deck of Many Things.
Vl'aresch gives you one gold coin for your sacrifice of the Key to the Deck of Many Things.
Be Forewarned : You could lose all that you own.
Sashell has been given the chance to draw from the Deck of Many Things.

>g card deck
You get a card from the Deck of Many Things.
A mystical being appears and points at you. Your senses reel as you are flung through the void to another place.
The card twists and wriggles in your hands.
A great flash of light envelopes the room, blinding you momentarily.
When your vision returns, you see that the Deck of Many Things lies before you once more.
It is highly recommended that you examine the deck before drawing from it. When you are ready, simply take the card.

>g card deck
You get a card from The Deck of Many Things.
You see that you have drawn the Ten of Swords.
What this card bodes for your future, only an immortal of level 57 or above can discover for you.

>tell stonehef Hi Stoneheft. Can you please help me out with the deck?
You tell Stoneheft 'Hi Stoneheft. Can you please help me out with the deck?'

Stoneheft steps forth from a dwarven holy symbol that wasn't there a minute ago.

Stoneheft smiles happily.

>ngree stone
You nod in greeting towards Stoneheft.

>gl
Within a Small Circle of Mystical Stones
Exits: none
(Glowing) (Humming) One of the rocks in the circle glows translucently.
(Ascendant God) (Hide) (Translucent) Stoneheft radiates with a godly light.

Stoneheft wonders 'You have done this before?'

>nod
You nod solemnly.

>say a few times
You say 'a few times'

>wink
You wink suggestively.

>give card stone
You give a card to Stoneheft.

Stoneheft wonders 'And you know the risk?  Yadda yadda?'

>nod
You nod solemnly.

Stoneheft looks at you.

The deck of many things is once again shuffled and dealt by the Gods.

Stoneheft drops a card.

Stoneheft sacrifices a card to Adendra.
Whispering voices fill the room and a faint breeze blows from somewhere...
You somehow find the inner strength to resist the baleful influence of this card.

A cold breeze from the winds of never washes through the void.

Stoneheft says 'Gimme 1 item you're wearing'

>rem visag
You stop using Visage of Bloodlust.

>give visa ston
You give Visage of Bloodlust to Stoneheft.

Stoneheft utters the words, 'uoculoihuyl'.
An item held by Stoneheft briefly luminesces.

Stoneheft gives you Visage of Bloodlust.

>save
Saved...

Stoneheft says 'Save'

>say thanks for that
You say 'thanks for that'

Stoneheft wonders 'Ready to go back?'

>nod
You nod solemnly.

Stoneheft has transferred you.
South Wing of Tower
The lonely corridor comes to an end shortly after you start walking down it.
A dark room is to the east.  The hallway goes back north towards the foyer.   
Exits: north east
The Deck of Many Things that lay in wait for Sashell rests here.

Stoneheft tells you 'My pleasure.'

>c id visage
Object 'Visage of Bloodlust' is infused with your magic...
It is a level 49 armor, weight 8.
Locations it can be worn:  eyes
Special properties:  glow dark evil
Genres allowed:  aberrant
Alignments allowed:  evil
This armor has a gold value of 640000.
Armor class is 14 of 14.
Affects save vs paralysis by -3.
Affects armor class by -25.
Affects luck by 1.
Affects hp by 35.
Affects damage roll by 5.
Affects affected_by by infrared.
Affects resistant:magic by 5%.
A couple of things from this encounter stuck out for me. Number one I need to get more Set Rings since I've managed to have enough them altered from the deck. And number is the difference between the affects of the same card - the Ten of Swords. This time I had a positive affect and got this message when the immortal sacrificed the card:
Stoneheft sacrifices a card to Adendra.
Whispering voices fill the room and a faint breeze blows from somewhere...
You somehow find the inner strength to resist the baleful influence of this card.
This is compared to an earlier experience:
Loril sacrifices a card to Adendra.
Whispering voices fill the room and a faint breeze blows from somewhere...
There can be no escape from the destructive power of the Ten of Swords.
It appears that each card has positive and negative results which you do not know what they are until an immortal takes hold of the card. Just as interesting is that the Ten of Swords seems to be the most common card for me when finding the deck.

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